What is the 'empirical data' in these
two papers?
In the two papers assigned for this
theme, and for all other research too, empirical data can be defined as
knowledge and information gathered by experimentation, experience or
observation. The concept is about finding new knowledge, which may contribute
to new insights about the world.
Fernaeus and Tholander acquired their
qualitative, empirical data with the help of a prototype. The two researchers
documented their observations of how children interacted with their prototype,
and from the gathered data they could draw conclusions.
In Lundström’s paper, a prototype was
used as well. Empirical data is also collected by the of performing interviews
and tests on electric cars available on the market.
Can practical design work in itself
be considered a 'knowledge contribution'?
That a research process which is focused
on design is, at least according to Lundström, a knowledge contribution in
itself. Because after all, the process of first developing, and later testing
and analyzing the proof-of-concept, most often leads to the discovery (and
realization of) various before unknown factors.
Practical design work can help
researchers (and peers) to understand both the problem and eventual solutions
of a research matter. I believe that this is a great knowledge contribution; by
going deeper into the process of attaining the knowledge, the understanding of
it must increase. This visualizing of the problem can help put light on new
perspectives, which possibly will generate even more new information and
knowledge than less design-oriented research.
Are there any differences in design
intentions within a research project, compared to design in general?
There are several differences between
general design and research oriented design intentions. When speaking of design
intentions within a research project, the design is a tool for attaining
knowledge and insights within a chosen issue/problem. By visualizing it,
researchers may acquire knowledge about issues and processes with the help of
well-considered design. The design requires pre-work and testing in order to be
considered suitable.
Design in general, on the other hand,
is less process-oriented and more focused on aesthetics, functionality or optimization.
Here, the design is about the development of a specific product, rather than
about understanding an already existing phenomena.
Is research in tech domains such as
these ever replicable? How may we account for aspects such as time/historical
setting, skills of the designers, available tools, etc?
Since technology is an ever-evolving
field, it is of most importance to discuss the processes within it with the
fast development in mind. Time and historical setting is hence important factors
to consider when speaking of potential replicability. When, where and by who
was the research conducted? In order to replicate a given research process, one
must consider how far the development in the field has come since it was original
conducted. If this is not considered, the variations in the outcome will be
complicated to understand.
With every new insight about
efficient solutions for research conduction, new conditions come along with it.
It is consequently important to note and reflect on the conditions under which
a specific research was compiled.
Are there any important differences
with design driven research compared to other research practices?
The most important difference between
design driven research and other research practices is found in its intention.
Design driven research strives to understand and improve processes rather than just deepening the knowledge of specific
issues, as in many other research practices. Additionally, design driven
research normally works with qualitative data in its empirics. In less design
driven research processes, quantitative methods are also common in the data
collection.
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